GSL Code S Group B Recap
We move into Group B in day two of the round of 32, with a good mix of players coming into the arena. MC flying the (very small) Protoss flag, Ty also flying a slightly downsized Terran flag this season, with Protoss only fielding 4 players in the final Code S for WoL, and Terran for the first time ever not showing a majority(13 Terrans) against the mighty Zerg swarm sending in 14 combatants. Curious and Leenock will attempt to maintain that majority in Group B, looking to take swift victories.
Lets see how each player took on their respective game. Remember if you’d like to know more about the map changes for this season of GSL look no further than our quick review here on D-eSports.
Code S Group B
- Set 1: FXOLeenock (Z) vs 8th Ty (T)
- Set 2: SK_MC (P) vs Startale_Curious (Z)
- Set 3
- Set 4
- Set 5
- Final Results
- Gameplay Summary
Set 1: FXOLeenock (Z) vs 8th Ty (T)
Leenock has been a powerhouse for quite some time, and this looks to be a battle of the “child stars” as we see these two meet in the early group stages. Leenock has of course shown us incredibly adaptive and powerful play over time, winning various championships and helping out FXO in GSTL as well. His “snap agression” style may be useful here against a “newer” player to SC2 in Ty.
Ty has been showing quite a lot of promise after the KesPA switch to SC2, putting in a few very decent performances in Proleague though it has been a little up and down. Personally, I think he still has a little way to go with some of the style/flair he throws into his gameplay but as always the solid foundation of amazing mechanics and tactical play from the KesPA players is serving him quite well so far. Good enough to beat Leenock? We’ll see.
DUCK EXPECTS: 2:1 Leenock
Game 1: GSL Whirlwind SE
Both players open up quite economically, with Ty going CC first then gas then Barracks, while Leenock takes a Hatch/Pool opening himself. This very large map does promote macro play, and it seems both players will go for that style.
After the early macro style openings, both players start revealing their intentions. Ty goes for reactor Hellions followed up by a reasonably quick blue flame. This is a slightly odd timing, given that he doesn’t pick up a secondary Factory, but he still gets a few out and looks menacing on the map.
Leenock meanwhile has gone for a very unorthodox opening but one that we have seen before from him double Roach Warren for quick burrow-move and glial upgrades. He’s obviously looking to try and get some early damage done on Ty, who being a KesPA player will like to mech. The interesting factor is that because this map is so incredibly large and wide; it’s actually not that good for mech at all.
Groups of Hellions roam around the map, looking for find a way to get some damage done but a few early Roaches from Leenock protect the front portion of Leenocks third. In a play of brilliance, Ty draws the Roaches away up to the third base with a small group of Hellions and dives into the main. A drone bbq begins, and Leenock’s drone count starts to fall.
After this attack in the main, Ty also hits the third base where a lunch group of Drones have just transferred to and picks up a total of 36 Drone kills. Leenock attempts to counter with his own pressure from speed-burrow Roaches but isn’t able to get any done due to a small force of Marines and Tanks protecting Ty’s natural.
The match then continues on for the next 20 minutes with both players constantly trading units, sniping bases and dropping everywhere. Leenock going for an extremely odd style, utilising Roaches and Hydralisks, attempting to snipe down units quickly but still having some small mobility while he picks up his own 5 bases. Ty slowly attempts to move out, but is constantly pulled back by Leenock doing Roach/Hydra drops, and thus any timing pushes he wanted to go for are delayed. His 4th also comes about quite slowly.
The dominance on the map slowly shifts across to Ty at about the 28 minute mark, with Ty doing drops and multiple minor attacks around the map, taking down Drones and Hatcheries with glee using this advantage over the slow and immobile Broodlord/Hydra/Infestor combination.
At about the 34 minute Ty starts getting some drops into the main/nat of Leenock and gets a great amount of damage done, killing part of Leenocks tech that slows down some production options that he has available. The Hive also goes down, and the game starts to stagnate as both players prepare for a possible “no mining” (not mined out as there are multiple bases with full resources, but both players can’t effectively mine) situation.
At 45 minutes both players fall into the “no mining” situation, with very low minerals and gas (145/662 for Leenock, 21/50 for Ty). The unit situation is roughly 17 Vikings, along with 10 marines and 5 Marauders along with a few tanks. A very mobile force, however in a head on fight he cannot compete with Leenock because Leenock has 8 Broodlords, 10 Corruptors and 5 Infestors. Ty continues to bounce around the map making sure that he cuts down any buildings he finds.
An interesting situation occurs when Leenock burrows and moves a few Infestors behind the mineral line of Ty’s last remaining base, and with a very alluring Broodlord shooing behind the line, Ty comes to defend with his last 8 marines and some clumped up Vikings. The Infestors pop up and Fungal the units, a brilliant manauver from Leenock. Ty is unable to compete at this point due to some clutch Fungals from Leenock, and is forced to GG.
Game 2: GSL Cloud Kingdom
Ty opens up with a proxy 2rax build, not on the opposing half of the map, but close to what is normally his third base. A long rush distance, but next to no chance of being detected early on by Leenock.
After losing his natural hatch, Leenock decides to pick up very quick Infestors off the 1 base he has, constantly throwing down Infested Terrans on Ty’s natural to try and buy himself some time while he attempts to re-establish his economy.
It seems to work, as Leenock quickly catches up while taking no real harassment damage from Ty. Both players pick up 2/2 upgrades (melee for Leenock), and Leenock grabs a large count of Infestors. His Hive comes up, and he looks to take a fourth base and a fifth too. Ty meanwhile is attempting to get started with some drop harass and does a decent job with it but Leenock is able to get some great damage done at the third of Ty.
With a large lead in upgrades and a huge bank, Leenock morphs in an Ultralisk cavern, and gets started on 8 Ultras to compliment his 120+ Zerglings, and 8+ Infestors.
With a barely mining Ty from his last 2 mineral lines, Leenock is easily able to sweep away the last remaining forces of Ty, and the game ends.
Leenock wins 2-0
Set 2: SK_MC (P) vs Startale_Curious (Z)
The legacy of MC has always resonated through the upper echelons of GSL, and he is back for the final WoL season to try and claim another victory. Some would claim his skills have been a little lower than they once were but he is certainly still a force to be reckoned with. His powerful 2 base style along with the ability to control late game macro perfectly will definitely need to be showcased in this GSL containing many Zerg opponents.
Curious has also been through a multitude of GSL Code S tournaments, with a record of 45 wins and 26 losses showing he’ll certainly be no pushover. His excellent late game control is something I’d expect him to bring to bear in some of these upcoming matches; it’s quite possible for him to advance out of this group.
DUCK EXPECTS: 2:1 MC
Game 1: GSL Cloud Kingdom
Both players open very standard, ForgeFE from MC, and a hatch/pool from Curious into a quick third.
The game evolves into something extremely similar to game 1 of Creator vs ByuL yesterday, same map and all. Void Ray opening from MC, grabbing a few extra gates and +1 weapons, along with Phoenix to assist. Even the damage that gets done is similar not to much in the mineral lines, but the fourth base of Curious suffers quite a large amount of damage from the Void Ray, and a Queen is even picked off alongside it.
MC takes his third reasonably quickly with Sentries and Immortals and the stray Void Ray out on the map. This game is incredibly similar to yesterday’s game between Creator and ByuL. You could probably go read that one yesterday and it’ll be exactly the same as what has happened here.
After the successful push on the fourth of Curious, MC easily stomps through the third base and the minimal defenses, and is easily able to take Curious down.
Game 2: GSL Daybreak
Standard ForgeFE from MC, same for Curious with a slightly delayed hatch due to Probe block, a pool, and then a quick third upon scouting the ForgeFE.
The game proceeds in a standard fashion, with MC picking up a Stargate that was scouted by Curious yet interestingly the 3 quick Phoenix that come out are actually able to kill 2 Queens with no Phoenix loss, poor management by Curious. For the second time today, we move into a Roach/Hydra build from a Zerg player, Curious deciding that it was time to get a high-dps yet tanky army out on the field.
Curious gets some decent damage done in a push on MC’s natural, but with good blink micro and some decent forcefields, MC is able to hold and push the game out to a longer match. Both players pick up a fourth base, Curious grabs Hive tech and MC looks to a Fleet Beacon and a larger Collosus based composition.
Both players become very passive by the 20 minute mark, and while MC techs up to a large amount of Void Rays (with +1 Air weapons) Curious prepares a very large Broodlord/Corruptor/Infestor army that will be needed in the imminent battle.
MC takes a fifth base while he continually denies the fifth of Curious, and with storm done, and a mass(14) of Void Rays up, the game takes an interesting turn. MC begins… Carriers. 6 Corruptors, 20 Infestors and 11 Broodlords fill up the army of Curious, and he finally establishes his fifth base and also attempts a 6th.
In a final battle at the 31 minute mark, MC uses positional/zoning play to keep Curious from getting a proper engagement. Carriers keep the Broodlords back, allowing Templar to walk up and throw down storms on the Corruptors and Infestors obviously allowing the mass of Void Rays to push forward and kill the Broodlords and the Corruptors.
MC wins 2-0
Set 3: SK_MC (P) vs FXOLeenock (Z)
DUCK EXPECTS: 2:1 MC
Game 1: Akilon Flats
Same openings from both players again nothing too fancy just the old ForgeFE and Hatch/Pool into third from these guys.
MC plays quite similarly to Entombed valley taking his third behind the rocks extremely quickly, walling off with a couple of gates and a cannon. Leenock attempts to take down the cannon with a few random Roaches but is unable to put out enough damage.
Both players relatively passive, building up their production capability and moving to a standard mid-game. At the 11 minute mark MC begins to push out. His third is established, and he has 9 gates in total but his push to the fourth of Leenock fails because of the large count of Infestors already out for the Zerg, and with burrow and Roach move speed already done, MC loses quite a large portion of his attack force, and only picks up the (barely operational anyway) fourth base.
Leenock races across the map to counter but MC is able to hold. After some back and forth unit trading from both players, MC is able to build up an incredible amount of Stalkers. Upon pushing forward with this large Blink-Stalker mass, MC is able to push through and secure the win in game 1.
Game 2: GSL Daybreak
Leenock attempts to go for a standard fast expansion, but MC puts down 2 pylons and blocks of his natural, and his third. MC goes and takes his own fast expansion as standard.
The match proceeds in quite a generic way MC building Phoenix out of his Stargate, and roams around the map killing Overlords. Leenock has other plans for this game though stopping droning at roughly 45 Drones he commences and Roach/Ling attack and does slightly catch MC by surprise. With some perfect forcefields, MC is able to hold the attack, though taking a hit because his +1 weapon researching Forge gets destroyed.
After the cleanup in his natural, MC attempts to catch some more Overlords out on the map while Leenock prepares another odd strategy: Hydras. MC is able to take a third base behind the Phoenix harassment out on the map, and upon completion of the third Nexus he throws down extra gates taking him to a total of 8.
Leenock realises that he needs to push, and while he was in a good position to get some damage done, MC’s army composition was just perfectly placed to come from the side and cut him off. 10 gates up for MC and it’s time to push. With a 3 base economy, MC is just way too far ahead of Leenock, the Hydra/Ling/Roach style just can’t compete with the plethora of Stalkers and Immortals. With some nice forcefields and no Fungal to slow him down, MC takes a very easy victory.
MC wins 2-0
Set 4: 8th Ty (T) vs Startale_Curious (Z)
DUCK EXPECTS: 2-0 Curious
Game 1: GSL Akilon Flats
Triple CC after 1 Barracks from Ty, playing out for that heavy economic style where the mid/late game becomes incredibly powerful. Following up this eco opening will be reactor Hellions to establish some map control. Curious has gone for a standard hatch/pool into third base and puts a small amount of pressure on right at the start with 6 Lings. Not too bad in the end he’s able to get a couple of SCVs and a couple of Marines too. So a nice comfortable start from Curious.
Ty definitely showing signs of a big mid/late game style with double Engineering Bay going down but Curious has decided to put some early roach pressure on with 9 Roaches heading across the map; but Ty is prepared and also due to some mismicro, Curious’ Roaches target the wrong unit they try and take down a bunker that is being heavily repaired. The attack does effectively nothing, and Ty will be feeling very comfortable at this point, especially as he now has a third base up and running.
Curious shows that he is going for a very mobile Mutalisk/Ling style, and attempts to get some normal Muta harassment off but Ty is generally well prepared, a few SCVs go down but they are pushed away for the most part by stimmed Marines from Ty.
The game continues with a heavy push from Ty that is thwarted by Curious, no real damage done on either side but Curious does look to be struggling because he only have 4 bases while Ty is already taking his 4th now (18 minutes).
Broodlords and Corruptors alongside Infestors for Curious begin to push across the map, but Ty is somewhat prepared, given that he has produced 3 Thors and some vikings to assist. Ty really showing signs of his fantastic SCBW level macro. But Curious switches over to Ultra/Ling and with a few Infestors still surviving, the wave of Ultra/Ling is just far too powerful for Ty’s depleted forces that contain no Marauders.
Game 2: Neo Planet S
Standard openings from both players, Hatch/pool for Curious and 1 Barracks CC from Ty.
A standard Hellion opening from Ty, a few moving out to control the map and inspect what was going on for Curious. Curious has taken a third base, and has Queens spreading creep but no gas at that point.
Just as the third of Curious finishes, Ty pushes out with a very unorthodox small group of 3 marines, 3 Hellions and an SCV. He is able to get a bunker down and the Marines that are inside do get some decent damage but in the end the trade isn’t too efficient. Behind this though, cloak completes and Ty does get 11 workers kills at the natural of Curious, behind all this switching into mech and taking a third.
Curious chooses an interesting tech path takes a Spire to get some Mutas out but of course Mutas aren’t the most effective units to use against a mech player, because of the presence of Thors. Upgrades come along from both players Curious picking up his missile and carapace upgrades, while Ty is up to 2/2 on his mech units.
Both players now looking to pick up extra bases Curious goes up to 5 including one in the bottom right corner of the map (a very dangerous spot) and Ty has his own fourth base now too. Ty is able to pressure Curious with multiple small-scale mech attacks around the map killing off 3 bases in total while losing some of his own SCVs and his fourth base but a huge amount of damage has been done now.
Ty moves back to resecure his own fourth base while Curious attempts to recover, grabbing Broodlords and more Infestors but his bank is almost depleted. After a resupply and recovery back home, Ty is able to get up a large amount of tanks, and with Ravens supporting his VIkings, the Broodlords are unable to get any damage done. Despite not mining at all, Ty is able to finish off Curious after a hard fought battle.
Game 3: GSL Daybreak
Slightly quicker gas from Curious in this game, gets his Zergling speed a little earlier than normal, but still has hatch/pool play rolling along. Ty has gone for a normal 1rax expansion play though he is following it up with double factory blue flame hellion.
No third base from Curious, and it’s because he’s going for a Nydus Network. He places the Worm just outside Ty’s natural, and begins to attack with a force of Roaches, Lings and Queens. But Ty isn’t done! He sends in his Hellions regardless, doing an insane amount of damage, Curious’ Drone count has been cut down so far. Meanwhile at Ty’s natural he does lose mining for a moment but ironically because he went double factory hellion, he actually has a tank (and then some) to defend adequately.
This leaves us with Curious on 3 bases but a slightly lower Drone count, and Ty with a recovering economy. Ty is forced to push out on the map with a Raven/Banshee clean up crew because Curious was able to get creep all over Ty’s side of the map. He starts to push out with a 150 supply mech army comprising mostly of Siege Tanks, but Thors and Hellions are present too. Curious is able to take the army down though with Infested Terrans, and a Roach/Ling flank.
After recovering his economy and pushing up to 5 bases, Curious is able to pick up a large amount of tech, going all the way up to the Broodlord/Infestor combination, while Ty is still attempting to formulate the perfect composition.
Curious begins to push over, to Ty’s side of the map, and with some well placed Fungals the defensive VIkings of Ty fall, and the Broodlord/Corruptor/Infestor combination is able to sweep through the rest of the army, giving Curious the win.
Curious wins 2-1
Set 5: 8th Startale_Curious (Z) vs FXOLeenock (Z)
DUCK EXPECTS: 2-0 Leenock
Game 1: GSL Bel’shir Vestige SE
10 pool from Curious to open up, aiming to possibly get some early damage done or at least maintain map control. Leenock goes for Hatch/Extractor/Pool meaning he’s going to have a bit of trouble defending the hatchery down at the natural.
The hatchery goes down and Curious will be happy with the damage done, however due to faster speed Leenock is able to put on counter-pressure. He also throws down a Baneling nest and tried to put on a lot of pressure in Curious’ natural but it doesn’t get too much damage done due to some clutch save Transfusions from one of the defending Queens.
Both players move into 3 bases total, with a lot of Roaches (along with missile weapons and speed) being built by Curious. Meanwhile Leenock has gone for a more tech-based play, with Infestors and Pathogen glands finishing up at the 12:30 mark. He’s going for a similar playstyle to Symbol, getting many Roaches out with superior upgrades, despite not having Infestors. The play works out quite well for Curious, as Leenock simply cannot keep up with the damage being done and the overwhelming numbers, and GG’s out.
Game 2: GSL Daybreak
Both players start up with the exact same build, 15 pool into 15 hatch, sticking with the similar style, speed slightly ahead for Leenock but Curious following up shortly after.
The game pushes on with general passivity which is rare in ZvZ, but both players are very happy to macro up and get their tech rolling. At the 8 minute mark we finally get to see differences in tech - Infestor/Roach from Curious, and Mutas from Leenock.
With the third bases going up for each player, Leenock takes a great position when he gets a huge Baneling hit on a group of Curious’ Zerglings. He is then able to move in and kill off 7 Infestors of Curious, as the Queens were soon picked off by swarms of Leenock Zerglings.
Soon after at the 15 minute mark the game starts to switch into a Roach/Infestor game, both players trying to get out a lot of Roaches and Infestors for that standard play we see so often in ZvZ. Leenock adds quite a lot of Hydras alongside the Roach/Infestor combination for extra DPS
At 22 minutes in Leenock finishes up a hidden Greater Spire, Curious finally sees it, and is quite a lot of trouble and needs to make a move. Unfortunately his first 6 Broodlords die to a flank from Curious, and the tables turn. Curious picks up his own Broodlords and a mass of Infestors and counters slowly across the map both players being extremely careful with their Infestors and Broodlords but Curious with a superior Infestor count and Broodlords that never seem to die is able to hold out. He pushes into Leenock’s main and cleans up shop. GG
Curious wins 2-0
Curious and MC advance from the group.
Overall Leenock made some very questionable plays, while sometimes it worked out in the end (G1 versus Ty Roach/Hydra?) there were other games where it was a complete shamble (G2 against MC Roach/Hydra?). It felt like he had been playing HoTS or something where Hydra/Roach or Hydra/Ultra is a viable combination. Sorry Leenock but we’re not there yet!
While signs of his brilliant micro/macro were on display for all to see it seems like some of his TvZ is just lacking in certain areas. Not to say he’s bad in any way shape or form (he’s quite likely going to be a champion of an individual league soon enough) but some of his tactical positioning (like his push through the northern section of the map) were very questionable. This guy will definitely be back and very soon.
Not much to say for MC, his play was very smooth as you always expect, he made beautiful transitions when needed and even showed us how it is quite possible to win late game PvZ in Wings of Liberty without a holy grail “archon toilet”. If he continues the way he played in this group I’d expect him to do quite well this season.
A shaky start but able to finish off strong in his ZvZ matches against Leenock which is no small task Curious is still showing signs of the play that brought him to such a high level. He may not be the most amazing macro/micro player but his decision making and strategic stylised play is top notch.